![]() ![]() Hitting both buttons at the same time will summon a lightning crash called “Zenidyne” to damage everything on the screen and turn enemies into coin score items, at the expense of some health.Ĭonsidering the entire game takes place in one very large tower, there’s actually a reasonably amount of environments, ranging to rooms filled with flames to areas flooded with water. If you get high scores, then fairies will come out and reward you with extra health as well. As a result, you need to keep driving forward and grab restorative food items. Perhaps to mimic the effects of hunger, as with some RPGs of 80s, you lose health automatically, though the rate depends on what difficulty the game is set at. ![]() If you leave the level without retrieving it, it’s lost, and you’ll be in a weakened state until you beat the next boss, but it’s typically trivial to retrieve it. When you take a big hit, you’ll drop it and need to pick it back up again. After beating a boss, you’ll be rewarded with a new, more powerful weapon (swords for Alan, axes for Belger). A strength meter builds up automatically after every attack, so if you wait a second or two between slashes, then you’ll throw with a more powerful projectile. There are two action buttons, to attack and jump. To reach him, you need to scale the tower floor-by-floor, occasionally stopping for a boss battle. He makes his home on the top of a massive 50-floor tower, drawing his power from a magical artifact called the Black Orb. In Magic Sword, you control one of two buff heroes – not given any proper names in English but named Alan and Belger (no relation to the Final Fight boss, probably) according to assorted Japanese supplementary material – to destroy the evil lord Drokmar. The result is one of Capcom’s best titles of the early 90s, even though it’s largely overshadowed by its bigger name franchises. This game isn’t really a sequel so much as an evolution on its concepts, which replaced Black Tiger‘s exploratory platforming for more straightforward hack-and-slashery, while also rethinking what numbers and statistics mean when applied to a fast paced action arcade game. Capcom’s initial attempt at this was 1987’s Black Tiger, which was followed up three years later by Magic Sword. ![]() Due to the popularity of RPGs like Dragon Quest, a number of Japanese arcade games experimented with melding role-playing elements with action games. ![]()
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